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About Deviant Premium Member Determined to Publish TP Novel!Female/United States Groups :icongamenovelizersunite: gamenovelizersunite
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Advice on Writing Realistic Game Adaptations

Journal Entry: Sun Jul 20, 2014, 9:37 AM
A reader sent me a note recently and asked for advice on how to make a Zelda novel realistic.  After I wrote my response, I thought it deserved to be highlighted to other fans / writers that might ask me the same question, and I get these kind of questions a lot.  So here was my advice to :iconfrostthrone:

"Oh goodness. A fine and demanding question, that is. Hmm...

I guess I would say that to make it realistic, you have to accept that you need to stray from the game in places, take your creative license and allow yourself to explore. When I first started the first few chapters were very "by the game" but it eventually became what it is (like chapter 1 explores MUCH more of Ordon). To make it real think about it's story, it characters. What's interesting about them? What things are in Link's room, what's the story behind the objects, give them life, maybe he got something from a friend, yada yada. What are his hobbies, how does he pass his free time? What happened to this Link's parents? An important thing I discovered with the original chapters was you didn't know who Link was much in the beginning, and to respect his changes in character, his story in becoming an adventurer, a hero, you have to understand who he was and where he came from more. 

A big obstacle is the item count. Figure out which items are the most necessary and those are the ones he has on him all the time (I bet that whip would be useful), and don't make him getting the items in dungeons so convenient. Like my Link getting BOTH clawshots in Lakebed from a dead Zora. Give the items a history, give them a purpose. I even gave my Link new items, two daggers, which were used accordingly, one lost during his Argorok battle, and the last used in the final showdown itself. Don't be afraid of whipping out an item for use in your adaptation that wasn't used in that particular instance in the game. You're not bound by the mechanics of a game where only one cause produces the desired effect.

As far as dungeons, I studied the layouts and decided which rooms were the most prominent or interesting, made a list of the enemies encountered in the dungeon and went to work on a logical reworking of it. I gave each room a purpose, and the great thing is that this is being discovered by Link's perspective. You can have his "guess" at a room's purpose, like so many of my boss rooms were based around the idea that they were perhaps ceremonial chambers or prisons. Usually in the games, the dungeons follow the logic of a puzzle, but in real life, rarely do you find such intricacy in needing to do solve a puzzle to enter a room. Add layers to the dungeon and don't call it a dungeon unless it IS one. Like the Arbiter's Grounds was the only actual dungeon, and adding layers, I added dead bodies and remains and took out all the spinner puzzles because they didn't do anything for a novel story.

Increasing word count? Well, you have to make sure it's of quality. Don't make a chapter longer just to make it longer, but you can expand your writing by describing things more. Does something remind Link of something from his childhood, at some point does he get homesick, how is he feeling about Fi, do his feet hurt from walking so far (after all he's used to flying long distances instead), what does a thing/place make him feel, how does the sky look, is there a breeze, what does Link think of the mountains which he's never seen before, etc etc...

You can add a lot to a chapter by thinking about these things and more. Don't be afraid to stray from the central topic of the chapter. If you want to take out two pages to let Link sit and rest, and thus contemplate his journey/surrounding thus far, don't be afraid to do it.

And the number one things to remember in a realistic adaptation:

Hope this helps.

Journal Skin by kinga-saiyans || Photo from… , edited by kinga-saiyans
  • Mood: Triumph
  • Watching: Doctor Who
  • Drinking: Earl Grey Tea

Journal History


Determined to Publish TP Novel!
United States
My soul is as free as the wind
And like wind it is gentle and fierce
None shall ever grasp it
None shall ever hold it down

I have recently completed the labourious task of adapting Twilight Princess. Now comes revisions and the road to official publication! The real battle begins ^_^

Personal Quote: There is no failure with an attempt, only failure with none at all.

Will you help my Facebook reach 75 likes? Share my page here:… , with your friends and I will reveal the title to my next LOZ adaptation! 

5 deviants said OK!
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Finally doing TP revisions again and it feels great!
Fri May 31, 2013, 7:22 PM
Sun Feb 10, 2013, 9:01 PM
I promise I'm getting around to replying to all the messages. Work's been nuts and I was sick Tuesday, so... Gimme some time. ^_^
Wed Nov 21, 2012, 11:28 PM
Holy Hyrule.... I'm done writing the epilogue and I am in tears because it's over.
Mon Nov 19, 2012, 6:00 PM
SHOUT if you're ready for the Epilogue of Twilight Princess!! ^_^_^_^_^
Sun Nov 18, 2012, 9:13 PM
Or I can wait 2 more minutes since DA is on different time.... :)
Thu Nov 15, 2012, 10:58 PM
Well, it's technically Friday, so instead of waiting until 6pm when I get off work, I'll be uploading Ch.48 here in just a few minutes. ^_^
Thu Nov 15, 2012, 10:58 PM
Just finished revising Ch.48, so no long wait on Friday for me to post it! Now to finish the epilogue and then revise it.
Wed Nov 14, 2012, 7:12 PM
With this shoutbox I'll be able to update you DA gang as regularly as I do my FB followers. ^_^
Wed Nov 14, 2012, 12:14 AM
Finally caved and bought a Premium....!!
Wed Nov 14, 2012, 12:10 AM


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